A visual update


I’ve been focusing on visuals because the storefronts need their assets and they will need to be set up way in advance of release. For a project small enough, the time delays in creating a Steam page pile up to a significant amount of development time. The implication is that representative visuals and store copy will have to be created some time before the development and perhaps the final gameplay are complete. Which is a challenge in itself.



As to the geometry of the arcade machine, I found that photos of missile guidance systems are a closer reference than any arcade machines that actually existed. Also added recently - animated controls.


I was anxious about the graphic design part of the machine but then I found the perfect typeface and it seems to be working out.


Comments

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Looks good. Looks very good.