Playing around with simplifying the mechanics. While I love the visuals of electrons that home into the closest element, switching between modes of energy to generate them is too much gameplay hassle for a little arcade game.
I’m testing two different variants of gameplay.
- Proton only, where you generate element nuclei from protons and electrons are just visual fluff.
- Automatic energy switching, where you can not fire high energy photons while you’re an ion (missing some electrons).
These variants are very different gameplay wise. While the former is a straightforward collect-em-up, the latter introduces an element of pacing and either leaving some particles on the arena for as long as possible. Ultimately it’s a tradeoff between approachability and tactical depth.
Here’s a visual update, added labels to VFD stats and am programming camera positions for some fun metagame.
Oh, and here’s a ye olde magazine ad for the arcade machine, thought it be fitting for a 70s arcade machine.
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